The Adventures of Rasa and the Chromatic Dragons
Join Rasa on his way through the dens of the three elemental dragons, battling enemies with cards and growing in strength with deck-building!
Notes
- This game is best with keyboard and mouse.
- Controller supported but no on-screen button hints:
- While exploring use Left/Right Triggers to select cards, A to play them, B to discard them. In menus, use a stick or D-Pad to navigate, A to select.
- Works okay on a touch-screen device, but will be difficult to see tooltips with mechanics explanations.
Mechanics Explanations (come back to this if you're confused)
- Your cards are your HP! Taking damage causes you to discard cards. When you run out of cards in your hand and draw pile and need to reshuffle, you must banish a card.
- Run out of cards, and you die.
- Your draw pile and hand are reset (banished cards returning) at the end of each encounter (floor)
- You get different rewards for making an opponent yield by getting them to exactly 1 HP.
- Turn order is:
- You take an action (play a card or move), and its effects are applied, and player DOTs (e.g. poison) tick
- Enemy possibly dies/yields
- Enemy DOTs (e.g. poison) tick (again possibly dies/yields)
- Enemies take an action
- If at range and lined up, and they have a ranged attack, they will attack
- If not in melee, they will move take a step directly towards you if possible (no pathfinding)
- If in melee, they will perform their next advertised action (unless they were stunned) and then cycle through to their next move.
- Player discards card from damage, redrawing and reshuffling as required until damage has been dealt with and hand is back up to 5 cards (or draw pile is exhausted and you have at least 1 card in hand)
Credits
- Lead, Coding, Design, Kitbashing, Art - Jimb Esser
- Sound and Music - Niki Yeracaris
- Brainstorming and A Capella - Siena Merlin Moraff
- Built using the custom engine GLOV.js - #crawler toolkit (MIT Licensed)
- Game source code available on GitHub (note: no license provided, all rights reserved by the original authors, just available for informational purposes)
- Palette: Lost Century (slightly modified, plus a black, because dungeons need more darkness)
Non-original Assets
- All audio is original by Niki except for 2 card/deck sounds from Alex Hamadey (from a another game of mine with cards)
- All used graphical assets were heavily modified, at least palettized and then transformed with the Kopf-Lischinski Depixel Algorithm
- Environment and UI assets derived from the Dungeon Crawler Limited Jam Asset Pack
- Monster and card art from CraftPix.net (manually palettized and then processed)
| Published | 7 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Dashing Strike |
| Genre | Card Game, Puzzle |
| Tags | Dungeon Crawler, No AI |
| Average session | About an hour |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
| Content | No generative AI was used |


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